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Want it on the table in front of them?

Some things are easier to judge, buy or learn when they are in the room at the right size. Augmented reality puts them there through the camera of a phone or tablet, so people can walk round them.

The idea Let people walk round the new building before it is built

What it is

Your room, with one thing added

Augmented reality uses the camera of a phone or tablet to lay 3D models, animation, text and film over what is really there. The room stays real. The thing you want people to see is added to it, at full size or as a scale model.

Because it sits in the real world, people judge it the way they judge real things. They walk round it, lean in and see it beside the sofa or on the workbench where it will be used.

Our augmented reality showreel: planets in a living room, colouring pages that come to life, masks and a castle on the floor.

How it starts

How AR finds its place

Every experience holds on to something in the real world. These are the five things it can use, and what the phone sees with each.

A surface

Set it down on the floor

The camera maps the floor, table or wall in front of it, so a model can be put down at its real size, turned and walked round. Nothing needs printing first.

A face

Try it on before you buy it

The front camera finds a face and follows it, so goggles, a mask or a character sit where they should and turn when the head turns.

A location

Wait for people at the right spot

GPS ties the content to a real place, so it appears when someone walks there: a story on a hillside, a stop on a heritage walk or the pipes under a road.

An object

Label the real machine

The app recognises a real object, from a product on a shelf to a piece of equipment, and puts labels, steps or animation on it, so instructions sit on the thing they describe.

Where it runs

Often there is nothing to install.

In the browser

Web AR opens in the phone’s own browser from a link, a QR code or a button on your product page, so nobody gives up at the download. Evonic Fires’ sales teams use it to show the range on a customer’s own wall.

As an app

When people will come back to it, collect things or need their progress recorded, an app is the better home. Zoggs has the same goggle try-on in its app and in the browser, so customers use whichever suits them.

  • iOS
  • Android
  • Windows
  • Phone browsers
Explore WebXR

Where it is used

Where people point the phone

The same phone does very different jobs. These are the ones we have built for, with a project for each.

  1. Product visualisation

    The product in the room it is for, at its real size, with colours and options changed while people look.

    Millennium Mats

  2. Marketing

    Campaigns, promotions and try-ons that people play with and share rather than scroll past.

    Fred Perry, Jaguar Land Rover

  3. Training

    Machines at full size wherever the trainee is, with step-by-step guidance on the equipment itself.

    Costa Express

  4. Education

    3D models and field trips that turn a complex idea into something a class can walk round.

    DiscovAR

  5. Healthcare

    Medical information patients can see and follow, and procedures shown in 3D for the people who practise them.

    Ferinject®

  6. Travel and heritage

    Guides and history laid over the place itself, and something to do on the journey there.

    In the Footsteps of Kings, CrossCountry

  7. Gaming

    A table, a room or a whole town turned into the level, with players sharing the same pieces.

    Mardles World

In use

A coffee machine and a castle, through the screen

Costa Express: staff learn the coffee machine at full size, with every part labelled, and work through faults in their own time.
In the Footsteps of Kings: Jess the Jester appears at castles and abbeys across Fife and sets families a task at each.

How we work

From first idea to the first phone held up

  1. Plan it together

    We work out with you what people need to see, where they will stand and what will start it: a surface, a page, a face, a place or an object.

  2. Make the models

    Our 3D artists and animators build the content from your CAD files or from photographs of the real thing, and you try each version on your own phone.

  3. Build and test

    Our developers build it and test it with you on the phones your audience uses, then release it to the web or to iOS, Android and Windows.

  4. Keep it working

    Phones and browsers change every year. We keep it working after launch and add to it with you when you want it to do more.

Questions

Good to know

  • Do people need to download an app?

    Not always. Web AR opens in the phone’s own browser from a link or a code, and we have built several projects that way. An app makes sense when people will come back to it often or their progress needs recording.

  • What starts an augmented reality experience?

    One of five things: a surface such as a floor or a table, a printed image, a face, a place on the map or a real object. Which one suits depends on where people will be and what they will point the phone at.

  • Which devices does it work on?

    Phones and tablets on iOS and Android, through an app or the browser, and Windows where a project needs it. We choose the platform with you once we know who will use it and where.

  • Can people change the product while they look at it?

    Yes. Colours, finishes, options and even their own artwork can be swapped while the model stays in the room, and people can take a photo to save or share.

  • We are not sure augmented reality is the right choice. Can you help?

    Yes. Tell us the problem and we will work through it with you. Sometimes the answer is virtual reality, a browser experience or a film, and we will say so.

Your idea

Talk it through with us

Tell us what you are trying to explain, launch or change. We will work out with you whether this is the right medium for it.

Your turn

What’s your idea?

Tell us the idea you are trying to explain, launch or change, and together we will find the right way to tell it.

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