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Need a group to walk round it together?

Some experiences are better shared. Location-based VR maps a room in your venue to a virtual world, so a group can walk through it at the same time and talk about what they find.

The idea Let people walk round the new building before it is built

A group of people in headsets walking across a bare grey room with square tracking markers on its floor and walls.
A mapped room: markers on the floor and walls help each headset track its wearer.

Plan the space

It starts with the floor, not the headset.

Location-based VR is built round a real room. Before anyone designs a world, we work out the space with you.

A venue floor plan seen from above A large tracked area with a model building at its centre and four visitors walking round it. Below it, a briefing room where the next group waits and a room where headsets are handed back, with the entrance on the left and the exit on the right. Tracked area Entrance Exit Briefing Hand back Next group
A sketch of a venue from above: four visitors in headsets, each tracked as they walk round the same model building.
  1. Floor area

    Every step on the floor is a step in the virtual world, so the room and the story have to fit each other. We measure your footprint with you and size the experience to it.

  2. Visitor flow

    People arrive, are fitted with a headset, play, hand it back and leave. We plan that route with you so groups never cross and your team can run it.

  3. How many go through

    While one group plays, the next is briefed and fitted. Sessions that overlap keep people moving without cutting the story short.

What it is

Not the virtual reality you have at home

Location-based VR is virtual reality designed for a venue rather than a living room. Instead of standing in one place, people walk through a real space that has been mapped to a shared virtual world.

Because the room and the world line up, people move naturally, reach for what they see and explore it side by side. It feels more present than a headset at home, and it is shared.

How location-based VR compares with home and free-roam VR
Location-based VR Free-roam VR Home VR
Where it happens In a venue: an attraction, a museum, an event or a training space In a venue, across an open area mapped to the virtual world At home, or wherever one person has a headset
How people move Through a real space laid out to match the virtual one Untethered, walking freely through the whole area Standing or sitting in one spot, sometimes on a cable
Who is inside Several people in the same session A group, each tracked, all seeing the same world Usually one person
What it covers The wider category: every format built for a venue The most common kind of location-based VR One headset and one player

What makes it work

A good venue experience is more than headsets.

The room, the tracking and the story have to work together. We design for these six with you from the first sketch.

  1. Movement that feels natural

    People walk, turn and reach without being taught how.

  2. A story you can see

    The world tells it, so a group follows without stopping to read.

  3. Every headset in step

    Everyone sees the same moment, however many are inside.

  4. Easy for your team to run

    Fitting headsets, starting sessions and resetting between groups are designed in.

  5. Worth coming back for

    Choices and missions that play out differently each time.

  6. An outcome you can name

    Agreed with you at the start: what it is for and how you will know it worked.

Two people in headsets on a castle wall, pointing out across the courtyard below.
Heritage: the story told on the site itself.
Four colleagues in headsets in an office filled with virtual fire, one using an extinguisher while the others point to the exit.
Training: a fire drill practised together, with no real fire.

By venue

Where a shared world earns its floor space

  • Theme parks and attractions

    Story-led adventures and missions that groups queue for, talk about and come back to try again.

  • Museums and heritage

    Put visitors inside a moment from history or a place they could never reach.

  • Family entertainment centres

    Short, high-energy sessions for groups, built to run again and again.

  • Launches and events

    A world people physically step into, explore together and tell others about.

  • Training and education

    A realistic shared space where a team practises together before the real thing.

How we work

From your floor plan to opening day

  1. Start with the room

    We begin with your audience, your venue and what the experience is for, then plan the floor, the flow and the numbers with you.

  2. Build the world

    Our designers, 3D artists and animators make the places, characters and interactions. You walk through them as they take shape.

  3. Make it work for a group

    Our developers build for wireless headsets and many people at once, with every headset kept in step in real time.

  4. Test it, open it, keep it running

    We test with you for comfort, reliability and ease of running, then support the opening and the changes after it.

Questions

Good to know

  • Is location-based VR the same as free-roam VR?

    Free-roam VR is the most common kind: people walk untethered through a mapped space. Location-based VR is the wider category and also covers other formats built for a venue.

  • How much space do we need?

    It depends on the story, the size of each group and how many need to go through. We look at your floor and visitor flow with you early, and shape the experience to fit.

  • Who uses location-based VR?

    Theme parks, museums and heritage sites, attractions, family entertainment centres, events and training providers: any organisation that wants a group to share one experience.

  • Can you help with both the concept and the build?

    Yes. We work with you from the first concept and floor plan to opening day and the changes that follow.

  • We have a venue but are not sure what is possible. Can you help?

    Yes. Tell us about the space and who visits it, and we will work out with you what would fit, whether that is location-based VR or something else.

Your idea

Talk it through with us

Tell us what you are trying to explain, launch or change. We will work out with you whether this is the right medium for it.

Your turn

What’s your idea?

Tell us the idea you are trying to explain, launch or change, and together we will find the right way to tell it.