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Need people to stand inside it before it exists?

Some places cannot be visited yet, are too risky to practise in or are simply too far away. Virtual reality puts people inside them at full size, wherever they happen to be.

The idea Let people walk round the new building before it is built

What it is

A headset in place of the room you are in

Virtual reality replaces everything a person can see and hear with a place we build with you. They can look round it, walk through it and pick things up, so they judge it, or learn in it, as they would the real thing.

Its pull is simple: it can take someone to any location or situation in seconds. A site that is not built yet. A procedure too dangerous to rehearse. A place on the other side of the world, or one that no longer exists.

That makes it a more creative way to explain and to inspire. People see the world from a new position, explore a real or imagined place, or go through a process first hand, and they remember it because they were there.

Entertain and educate

A world built round the visitor

The place can be as real or as imagined as the idea needs. What matters is that the person inside it can look where they like, reach out and have the world respond.

Where it is used

One medium, many kinds of place

The same headset can be a training ground, a showroom or a building site. Pick the one closest to your idea.

Training

Practise the real thing, without the risk

Put your team inside the procedure they need to learn. They can repeat a dangerous, rare or expensive task until it is second nature, and nothing is damaged while they do.

  • Realistic scenarios for hands-on practice
  • Step-by-step guidance on the 3D object itself
  • Remote guidance and feedback from a trainer

Product

See the product before it is made

Preview how a product looks and works in different settings, sizes, colours and finishes, and change it while it is still cheap to change.

  • Previews in the place it will be used
  • Options and finishes swapped in real time
  • Prototypes people can judge at full size

Buildings

Stand inside it before it is built

Walk clients, planners and buyers through a development while it is still a drawing, so they understand the space the way they would on a site visit.

  • Full-size walkthroughs from the design model
  • Views, light and layout judged from inside

Healthcare

Show what cannot be seen

Visualise and demonstrate processes and procedures, down to the microscopic scale, for clinicians in training and for patients who need to understand their care.

  • Simulations for practising procedures
  • Medical information patients can see and follow

Education

Learn by being there

Bring a subject to life with 3D models and virtual field trips. Complex ideas are easier to grasp when you can walk round them.

  • Virtual field trips to places a class cannot go
  • Complex concepts explored in 3D

Travel

Try the journey first

Take people aboard a vehicle or to a destination in minutes, or back to how a place looked in the past.

  • Destinations explored before visiting
  • Tours with guides and history built in
  • Places from the past and the future, reimagined

Marketing

A campaign people take part in

Give an audience something to do, not something to watch. Interactive promotions and product previews are remembered because people were in them.

  • Interactive promotions and virtual try-ons
  • Products and features shown from the inside

Games

Play inside the world

Real or imagined places to visit, alone or with other players in the same virtual space.

  • Worlds built to explore
  • Shared play for several people at once
Delta Airlines: a cabin to sit in, with a cookie you can pick up and smell.

More than a picture

What you see is only the start

Being transported somewhere by sight alone is impressive, and it is the least of it. An experience feels real when more than one sense agrees that it is.

So we built our own multi-sensory system, EEVR (enhanced environment virtual reality). It adds sound that comes from the right direction, seats that move, things you can feel and scents released on cue. EEG monitoring shows how people respond while they are inside.

  • Sight
  • Spatial audio
  • Motion
  • Touch
  • Scent
  • EEG monitoring

How we work

From first idea to the first headset session

  1. Plan it together

    We form a detailed creative plan with you. Working out the problem and how to solve it is one of our favourite parts of a project.

  2. Make the world

    Our designers, 3D modellers and animators build the place and what happens in it, and involve you at every step.

  3. Build and test

    Our developers build the application and test it thoroughly with you before it goes to the people it is for.

  4. Keep it working

    We keep it running and up to date after launch, and add to it with you when you want it to do more.

Where it runs

On a headset, a phone or a whole stand

We choose the platform with you once we know who the experience is for and where they will meet it.

Questions

Good to know

  • What can virtual reality be used for?

    Training, previews of products and buildings, healthcare, education, travel, marketing and games. The projects on this page show some of them.

  • Which headsets do you build for?

    We build for standalone headsets, for phones and for full installations at events and exhibitions. We choose the hardware with you once we know who will use it and where.

  • What is EEVR?

    EEVR stands for enhanced environment virtual reality. It is our own system that adds spatial audio, motion, touch, scent and EEG monitoring to what people see, and it suits events and exhibitions best.

  • Can several people take part together?

    Yes. Several people can share one virtual space and see each other in it. For venues and attractions, where a group walks round the same space, see Location-Based VR.

  • We are not sure virtual reality is the right choice. Can you help?

    Yes. Tell us the problem and we will work through it with you. Sometimes the answer is augmented reality, a browser experience or a film, and we will say so.

Your idea

Talk it through with us

Tell us what you are trying to explain, launch or change. We will work out with you whether this is the right medium for it.

Your turn

What’s your idea?

Tell us the idea you are trying to explain, launch or change, and together we will find the right way to tell it.