Skip to content

Want shoppers to be sure before they buy?

A photo cannot tell a shopper whether something will fit, suit them or go with their room, and a shopping centre has to give people a reason to make the trip. We work on both with you.

The idea Let shoppers put the sofa in their own room before they order

The problem

A photo cannot answer what a shopper needs to know.

Online

It is easy to find and buy almost anything, and hard to judge it. Without trying it on or standing it in the room, a shopper is left to guess.

In town

The same convenience means fewer people make the trip, so a shopping centre has to offer something a screen at home cannot.

Together

Augmented and virtual reality, 3D and the web answer both when they are built round the shopper’s real question. We work that out with you first, and can test the answer with a quick prototype.

Try it at home first

Move the sofa before it is delivered.

The idea above, as a shopper would meet it. Imagine the drawing is your living room, then change the sofa and see what a product photo leaves out.

Example A drawn living room. The measurements are examples too.

Shown: three-seat, sage linen, centre of the wall.
The product photo The finish and the shape. Not your wall, your door or your radiator.

What you now know

10 cm clear of the radiator

It clears the radiator by only 10 cm. It sits centred under the picture.

You have also seen the sage linen against your own wall and floor, not on a studio backdrop.

Finishes
Sage linen, Rust velvet, Oat wool
Sizes
Two-seat 160 cm, Three-seat 200 cm, Four-seat 240 cm
Spots
Under the window, Centre of the wall, By the door

On a phone the same preview runs through the camera, in the real room. WebXR does it in the browser, with no app to install.

Try before you buy

On their face, in their hand, on their floor

A product preview puts a 3D version of the item where the shopper will use it, at the right size, to turn and change before anything is made or delivered.

Personalised products gain the most, because there is no finished one to photograph. With Case Station, shoppers design their own phone case and see it on a phone before they order, in store or on their mobile.

A yellow phone case printed with a painted dog, shown as a 3D model with arrows to turn it, beside numbered design steps.
Case Station: the shopper’s own design on a 3D case, ready to turn round before they order.

What shoppers checked in our projects

What shoppers could try in four of our projects, and where it ran
Project What the shopper tries Where it runs
Zoggs Swimming goggles on their own face, in each colour Phone app and browser
Millenium Mats Their own artwork on a floor mat, at real size, on their floor Phone app
Andersen EV More than 240 colour combinations of a charge point, on their own wall Browser
Evonic Fires An electric fire, lit and in their finish, on the wall where it will hang Browser, shown by the sales team

Bring them in

Give people a reason to make the trip

For a Christmas campaign with JLL at the Broadway Shopping Centre in Bexleyheath, we laid a trail of printed floor markers. Scanned with a phone or tablet, each one brought out a life-size 3D penguin leading children to Santa’s Grotto, and a letter of a magic word.

Every marker opened a short game, and finishing the trail could earn a prize draw entry or a discount code. The centre had something no website could offer.

Read the MyMall story
MyMall at Christmas: children follow the floor markers, and a 3D penguin, towards Santa’s Grotto.
  • 12% more visitors to Santa’s Grotto during the six-week trial
  • 20+ shopping centres where MyMall went on to run, with British Land
  • 2015 Judges’ Choice for Innovation at the Purple Apple Marketing Awards

Campaigns people join

Something to play, not something to scroll past

The ones that work give people a task, a game or a place to explore, and a real reason to take part.

Delta Airlines: a new cabin to sit in, with the extra recline on longer flights labelled in place.

Sell the experience

Let them sit in it before they book

Some things are bought for the experience: a house, a car, a flight, a holiday. Virtual reality lets someone try it from a showroom or their own home.

For Delta Airlines, people sat in new cabins at events, reached out to touch them and picked up a fresh cookie they could smell.

After the till

The product keeps explaining itself

Augmented reality is as useful after the sale. Point a phone at the product and it shows the customer, on the object itself:

  • how to put it together
  • how to use it
  • how to find and fix a fault

Some products carry the experience inside them. DiscovAR colouring books come to life under a tablet once a child has coloured the page.

DiscovAR: a coloured page of a hummingbird and a frog, brought to life on a tablet.

How we work

From your product to the shopper’s phone

  1. Find the hesitation

    We find with you the moment a shopper hesitates, and agree what they need to see.

  2. Make it in 3D

    Our 3D artists work from your CAD files, photographs or the product itself, with every option set up.

  3. Put it where shoppers are

    We build it into your website, an app, a social channel or the shop floor, and test it with you on real phones.

  4. Keep the range current

    We add products with you as the range changes, and keep it working as phones update.

Questions

Good to know

  • Can shoppers try a product without downloading an app?

    Yes. With WebXR a 3D product opens in the browser from a link on your product page, and on a phone it can be placed in the room. Andersen EV and Evonic Fires work this way, and Zoggs has both an app and a browser version.

  • What do you need from us to make a product in 3D?

    CAD files if you have them, otherwise the product itself or good photographs. Andersen EV supplied CAD files, and for Evonic Fires we used photogrammetry. We set up every colour and option with you.

  • Can it work in a shopping centre or a store?

    Yes. MyMall ran as a trail of printed floor markers through a shopping centre, each one opening a 3D character and a short game on a phone or tablet. Case Station used an in-store platform beside its mobile app.

Your idea

Talk it through with us

Tell us what you are trying to explain, launch or change in your sector. We will work out with you which medium suits it.

Your turn

What’s your idea?

Tell us the idea you are trying to explain, launch or change, and together we will find the right way to tell it.