Skip to content

Need visitors to get answers when nobody is there?

A character in augmented or virtual reality can stand beside your visitors, hear their questions and answer out loud. It knows where it is standing and what they asked a minute ago, so its answers fit the moment.

The idea Our message has to reach people when we are not in the room

Try it yourself

Ask the guide something.

You are in a gallery’s sea room, and you told the guide on the way in that you only have twenty minutes. Ask a question and compare its answer with a plain chatbot’s.

A scripted example. We wrote every reply here to show the difference; no live AI is answering.

The sea room, seen from above. The guide’s line shows what it is talking about.
  1. You “I’ve only got twenty minutes.”

    Guide

    “Then let’s start with the painting most people come for. You’re standing right in front of it.”

    Chatbot

    Thanks for visiting! How can I help you today?

  2. You “What am I looking at?”

    Guide

    “Turner’s snow storm at sea, painted in 1842. The story goes that he had himself tied to a ship’s mast to watch one like it. Look for the steamboat in the middle of the swirl.”

    Knows where you are standing

    Chatbot

    I can’t see where you are. Which painting do you mean? If you know its title, I can look it up.

  3. You “And the one behind me?”

    Guide

    “That’s the Constable. It hangs opposite on purpose: turn round and compare his calm sky with Turner’s storm.”

    Knows what is around it

    Chatbot

    Sorry, I don’t know what is behind you. Could you describe the painting?

  4. You “Have I got time for the café?”

    Guide

    “You said twenty minutes, so yes. Give the storm five more, then go through the arch on your right. The café is just beyond it.”

    Remembers what you said

    Chatbot

    You can find the café’s opening times on our Visit page. Is there anything else I can help with?

Character or chatbot

Closer to meeting someone than using software

Both answer questions. What changes is how people ask, what the answer knows and how it reaches them.

A plain chatbot compared with a conversational AI character
A plain chatbot A conversational character
How you ask You type into a box. You speak, as you would to a person.
How it answers Text on a screen. Out loud, in a voice that suits who it is.
Where it is In a window on a website. A figure in the scene. You can walk round it and catch its eye.
What it knows The words you have just typed. Where it is standing, what is around it and what you said earlier.
What it feels like Using software. Meeting someone.

Only need a presenter to read a script? Explore AI Video Avatars & Digital Humans

How it is built

Three layers make one character

When someone speaks, the voice layer hears them, the language model answers in character, and the voice and the body deliver the answer together. We tune each layer to your brief.

  1. A large language model

    Knowledge and personality

    Gives the character what it knows and how it talks, so it answers as the figure you have designed together.

  2. A voice layer

    Ears and a voice

    Hears what people say and answers out loud in a voice that suits the character, so nobody types.

  3. Real-time animation in Unity

    Body language

    Drives gesture, lip-sync and reactions while the conversation happens, so the character moves as you speak instead of playing a fixed clip.

Our gamification work shapes how the encounter holds people’s attention. Explore Gamification

When it fits

A guide, a practice partner or a host

We build characters for heritage, entertainment, healthcare and training.

We do not hand over an AI component on its own.

We design the character, the world it lives in and how people meet it, together with you. It builds on our Immersive AI work and our long history in virtual reality.

How we work

From a character sketch to a first conversation

  1. Decide who people meet

    We work out with you who the character is, what it knows and what people should be able to ask it.

  2. Build the character and its world

    Together we shape its knowledge, personality and voice, then animate it in real time inside the scene it belongs to.

  3. Test it with real questions

    We put it in front of the people it is for, listen to what they actually ask and tune its answers with you before launch.

Questions

Good to know

  • How is a character different from a chatbot?

    A chatbot exchanges text on a screen. A character is a figure in a 3D experience: people speak to it, walk round it and hear it answer out loud, and it knows where it is and what they have said.

  • Can the character speak more than one language?

    Yes. The language model and the voice layer can listen and reply in several languages, which suits heritage sites and training for international teams.

  • Where can the characters run?

    On augmented and virtual reality headsets and in location-based VR venues. The same approach carries over to WebXR experiences in a browser and to other immersive formats.

  • Do you build only the AI, or the experience around it?

    The whole experience, together with you: the character, the world it lives in and how people meet it.

Your idea

Talk it through with us

Tell us what you are trying to explain, launch or change. We will work out with you whether this is the right medium for it.

Your turn

What’s your idea?

Tell us the idea you are trying to explain, launch or change, and together we will find the right way to tell it.